Automated generation of procedural buildings for the Unreal Engine – An editor tool for developers and environment artists
The project pursues the development of an application for creating generative architecture consisting of individual modular elements in Unreal Engine 4/5. The goal of this editor tool is to speed up processes for creating background architecture and make existing assets more sortable. Based on a spline, the user can specify building shapes and those can be created as desired. This prototype focuses on the architectural style found in Hong Kong.
Prof. Dr. Thomas Rist