Interaktive Mediensysteme
M.A.
Jerome Baur
Automated generation of procedural buildings for the Unreal Engine – An editor tool for developers and environment artists
The project pursues the development of an application for creating generative architecture consisting of individual modular elements in Unreal Engine 4/5. The goal of this editor tool is to speed up processes for creating background architecture and make existing assets more sortable. Based on a spline, the user can specify building shapes and those can be created as desired. This prototype focuses on the architectural style found in Hong Kong.
Supervision
Prof. Dr. Thomas Rist
Christian Schläffer